Daniel Sanders
Resume:
PDF

Grad School Game Projects:
Rapid Prototyping:
These games were made as short prototypes with teams of 8-12

House of Vampires:
House of Vampires screenshot
For this prototype, our objective was to create a game based on the Dracula IP and the verb "carry". We chose to make a horror game where you carry objects around Dracula's castle to solve puzzles.

Role: Engineer

Engine: Unreal

The game is available on itch.io: https://musitive.itch.io/hov.
Kun and Peng:
Kun and Peng screenshot
For this prototype, we were given an art style and tasked with making a more serious VR game. We chose a story from Chinese mythology to create a "walking simulator"-esque experience with painting sections

Role: Engineer

Engine: Unreal

The game is available on itch.io: https://slippyclifford.itch.io/kun-and-peng.
Through The Lens:
Through The Lens screenshot
For this prototype, we were supposed to choose a 1980s arcade game - in our case Mario Bros (1983) - and recreate it with an added twist.

Role: Engineer

Engine: Unity

The game is available on itch.io: https://throughthelens.itch.io/throughthelens.

Undergraduate Game Projects:
Ritmo:
Ritmo title screen
I worked on this game for my senior capstone at the University of Utah. It's a music platformer, a mix between Rock Band and Super Mario Brothers, in which you collect notes instead of coins. It features original music and up to 4 player local coop.

The game was created by a team of 12. We formed the student company Noisemaker Games for publishing purposes.

Role: Programmer

Engine: Unity

Release date: Summer 2015

The game is available on itch.io: https://noisemakergames.itch.io/ritmo.
Beat the Bully:
Beat the Bully title screen
This was a game I worked on in Alternative Game Development, a class at the University of Utah. It's a cooperative 2D puzzle platformer for Windows and Mac. Our goal with it was to use the gameplay to demonstrate ways of dealing with bullying (finding an adult, ignoring what bullies say, and showing confidence, for example).

The game was created by a team of 8 people over the course of a semester of school.

Role: Programmer

Engine: Unity

Final Plantasy:
Final Plantasy title screen
This was a game I worked on in Traditional Game Development, a class at the University of Utah.

The game was created by a team of 3 people over the course of a semester of school.

Role: Programmer

Engine: Game Maker

Download (Windows)
Note: The game was originally developed for Mac, and the windows build has the wrong font. This causes the text to overflow in some places in the game.